The Sims 4: Get Together | Clubs: Joining, Creation | Club activity | Additional features of the set
We continue a series of articles about the key additions released for the game-life simulator - "The Sims 4".
In the past material, you could see the first major DLC «Get to Work»
In today's review, we will consider the second large-scale add-on called - «Get Together».
DLC appeared on sale for computers in the US on December 8, 2015, for Australia/Europe and Russia on December 10, 2015. The console version for PS4 and Xbox was released three years later on September 11, 2018.
It was based on the possibility of joining the existing game clubs, or even more unique opportunity-it is the creation of their own society with its own distinctive features and abilities.
In this addition, the main emphasis was placed on the social life of the character, his status in society and socialization (after all, a simulator of life in any way), Dating and the realization of their capabilities as the most popular character in the game world.
Bright and exciting, let us look at the main game moments of this Supplement in more detail.
Clubs
Any player who has downloaded this add-on, the primary desire is to create their own club.
It is understandable, because many of us were tempted by the idea of creating a secret society, a circle of interests, a student fraternity, but there is no need to rush with it.
Perhaps already recreated societies will interest you with their ideology, because there is a lot to choose from.
On the basis of this Supplement, 11 ready-made clubs were created:
- Avant Gardes;
- Garden Gnomes;
- Knights of the Hedge;
- League of Adventurers;
- Paragons;
- Partihaus;
- Powerhous;
- Renegades;
- Spin Masters;
- The good Timers;
- Upper Crusts.
Each club has a description of the kind of its activities and requirements for its entry, as well as a detailed list of activities carried out by them.
Depending on the club, there may also be open or closed opportunities to join it, so before applying you should carefully read all the proposed clubs.
If suddenly, SIM for some reason has not yet decided, and the game is already underway, then in its process may come offers from the organizers of other clubs (competition is always and everywhere). Incoming offers can be accepted or declined at your discretion.
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Joining the club
To join the club is quite simple, you need to go to the menu of clubs, marked in the lower right corner, and click "Join a Club".
Then it is worth to scroll through the menu of clubs and choose the one that most liked and join it.
So same not worth exclude the fact, that s gaming blockbuster, joined in ready organization, can become its leader, for this needs convince an organizer free its place (in case, if between characters friendly relations), or topple owner club, undermining his authority before participants organizations.
Do not forget that attempts to seize power may not be crowned with proper success, and then the outcast community will become a playable character.
Creation of club
If none of the proposed clubs does not meet the personal requirements of the player, it is always possible to correct this situation by creating your own personal club.
To do this, click the "Create a club"button in the club menu.
After that, a menu will appear in which you need to fill in the following lines:
- Name;
- Come up with a description of your club;
- Choose the type of organization: closed or open;
- Invite participants to your organization;
- To set the rules of the club;
- Mark prohibited and permitted activities in the club.
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Be sure to check that all the necessary fields have been filled in.
Also in this menu of the club, you can buy rewards for points accrued in the process of club meetings.
Club activity
In order for the meeting to take place, it is necessary to press the button "Start Gathering" in the club menu. Next, select the venue (the game requests it regardless of whether there is a specified place for the organization to gather or not).
During the organization of the club meeting Sims, perform various actions. Depending on the activities performed, a corresponding symbol appears above the head of the characters.
- Green indicates that the SIM is engaged in a permitted activity;
- Red indicates that a member is engaged in inappropriate activities for the organization;
- It says that this occupation is not bad or good in this community.
During the meeting, you can involve members of the club to commit common actions: listening to music, dancing, etc. for the implementation of the actions of the club, the organization receives bonuses that can be spent at its discretion.
Additional features of the set
As with any expansion of the game whether it is the expansion itself, the catalog or the game set it has been added new images for the characters.
There were also added a lot of interior items and furniture for the organization of activities of members of the club, which can be included in the positive or negative actions of members of the club.
In addition, the developers have created special ready-made rooms that can be purchased in the construction mode and put on the site where the organization is going to or at home if desired.
As can be seen from the colorfulness of the game set, the emphasis in it is made on the joint time of the characters. This is done in an interesting and unusual way for the game "The Sims". But fortunately this is not the only thing that we are pleased with the creators of this project as the next review will be the third addition of the game "the Sims 4: City Living" has won no less recognition of its players.
If you have not bought this game, check out the links below.
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