The Sims 4: Get to Work | Playing career | Shop | Additional opportunities
Game universe "The Sims" has four main games and a huge number of additions that come with an enviable (for many) regularity, delighting players from around the World.
In order not to get confused in this game variety, we begin a series of articles-guides, which detail, but as succinctly as possible, consider the features of all released additions (DLC) from the developers – the company Electronic Arts.
The first addition (and the first article in the announced series) that came out for the game "The Sims 4" was the addition of "Get to Work". It was released in 2015, a year after the release of the basic part of the game.
Fans of the series, playing on the Sony PlayStation and Xbox, were able to appreciate the beauty, released DLC only in 2018.
The main focus of the game was the addition of career opportunities of the character, namely the creation of professions that require the participation of the player together with his character.
This made it possible to feel like a doctor, a detective or a researcher. Also in this game set included the possibility of buying your own store and the organization of its work.
The most important thing, according to many players, was the recreation of working professions in which the player can take part, rather than represent the profession of the SIM while waiting for him from work on the "home stretch". The developers went to meet the players, realizing the possibility of direct participation of the player in the working activities of his character, which turned the gameplay into a kind of interactive film / series.
In order to become one with your character you need to choose one of the following professions: Doctor, Detective, and Scientist.
They are presented at the very top of the list of professions when searching for suitable vacancies for the character.
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Having chosen the desired career, it is worth waiting for the beginning of the first working shift. Then she would go to work with him. You can send a character yourself, but then the productivity of the work will not grow, as in conventional careers.
The gameplay itself in these professions is a mode of performing tasks that occur in the selected locations of each profession. Productivity and career growth depend on their implementation. The more the scale of completed tasks is filled, the better for work and career growth, respectively. Tasks can be performed out of order, but the easier it is performed, the less points will be added to the scale.
Each work has its own list of emerging tasks.
- Doctor is engaged in patient support, diagnosis of the patient's diseases, diagnosis and treatment.
- Detective collects evidence at the crime scene, maps the offender, analyzes the evidence obtained and catches the offender by orientation.
- Scientist works in a laboratory, based on which he studies the structure of objects, crystals and plants, creates various devices and mixtures.
Also during operation, you may experience unexpected situations that require immediate intervention in them: labor, call the doctor at home, patrolling the streets, making citizens, making scientific discoveries and fly to a party for aliens.
All this and much more can complement and diversify working days.
It is also worth noting that the editing of the working area is impossible. This option is not available when you hit the location. But the objects will be available when reaching career heights and they can be used on the "home" site to create an appropriate atmosphere.
Despite the simplicity of the tasks and their monotony, the game is never boring, and the new opportunity to live a career together with your character adds interest to the gameplay.
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The addition of "Get to Work" included the possibility and purchase of land for the construction of the store. As in the third part of the game "The Sims", players can buy a plot or a ready-made store.
You can have different sales directions from items created by SIM to ready-made objects by developers.
In this addition, it became possible to sell clothes for the whole family and demonstrate it on the appropriate mannequins.
Also in my store, it is possible to hire employees or work for yourself, set margins on the product, produce advertising, etc.
This career branch has become no less interesting in its possibilities and does not limit the imagination of players to create a unique playing area.
The game set in addition to career roles added interesting rewards in each of the new professions, clothing and appearance when creating a character, furniture and items, depending on the selected career line.
Sims' skills were also expanded, with the addition of baking and photography skills.
Another not a little important opportunity was to change the appearance of the employee in accordance with his position. The clothes added to this or that character becomes available at its editing.
Also when reaching the maximum career, the character gains the possibility of building a special room related to their chosen profession. They become available in build mode on the unit SIM after achievement in the profession of the last increase.
In addition to the visual appearance of the awards, the characters receive career-related opportunities, such as "measuring the temperature of love" for the SIM-turned-doctor.
The gameplay after the introduction of this Supplement diversified the basic component of the game and gave impetus to developers to create new additions based on it, which have a support in the form of a career "Get to Work".
A great addition, which brought to the game a certain entourage and originality.
And the next addition is "The Sims 4: Get Together".