The Witcher 3: quest "The Sunstone"
Location: Skellige/Ancient Crypt
Type: Main quest
Suggested Level:28
Reward: 500 ОО
In anticipation of the fateful final battle with the warriors of the Wild Hunt and personally with Eredin Bréacc Glas, Avallac'h (whose motives still evoke some doubts) tells the story of a powerful elven artifact called "Sunstone".
«Geralt knew he could only defeat Eredin with the help of mages and on his own terms. Since the King of the Wild Hunt was traveling on the Naglfar, the spectral vessel known from Skellige legend, somewhere between worlds, our heroes had to summon him back and somehow cut off his escape route. Such a feat could only be performed by a group of mages acting in concert and aided by a legendary elven artifact - the Sunstone»
Despite all his experience and insight, the elven mage does not know where the artifact might be now. In search of information, Geralt goes to a meeting with his old friend the druid Mousesack, who, as the Witcher hopes, will be able to shed light on the location of the "Sunstone".
Mousesack
But, finding the most Mousesack depends on what decisions were made by you in the whole chain of quests of the clan an Craite
If you helped Cerys or Hjalmor ascend to the throne (and from the course of the main storyline, you should have already done so), then go to a meeting with Crach an Craite, nicknamed "Tyrt ys Muir" (Wild Boar of the Sea).
Crach will tell you that you can find the Mouser in Logos II an Drummond, nicknamed the Madman, whom Geralt had already encountered before. The druid went on a diplomatic mission in an even-numbered attempt to unite the clans to fight the Nilfgaardian army.
Going to Kaer Muirea finding Madman Lugos, Geralt will find himself in the center of the madness of the Jarl of the Drummond clan. Whatever style of dialogue the spook chooses, you will in any case have to send Lugos and all His people to the other world.
The battle will be quite difficult, so do not forget about the "Swallow" and the proven combinations – quick attack + Witcher signs.
Winning (with the help of a druid) Logos, join Mousesack in a safe place, and only then he will tell all he knows about the presence of the desired artifact "sun stone".
Top 7 - Best Gaming Android Tablet | Best Gaming PC case | Best Laptops With I7 | 10 Best AMD Graphics Card | Top 10 Best Dual Monitor Arm |
Scald by the name Eyvind
After receiving a "tip" from the druid on those who may have information about the elven ruins, Geralt goes to see a certain bard named Eyvind.
This man gained his fame through his extensive knowledge of the mythology of the elves Aen Seidhe and Aen Elle, as well as the translation of the song of Gelvan and Dillian.
Eyvind devoted all his time to trying to see the famous white whale Gevorg with his own eyes, and it is today that he should appear here.
After keeping the bard company, wait for the whale to appear and start a conversation about the elven ruins. Keep in mind that regardless of your decision, the bard will never be lucky enough to fulfill his dream and see the whale. But to get information about the ruins from him, select the phrase "Gathering material for an adventure novel" in the dialog.
Pearl diver
Go to the place marked on the map. There you will find a boat, which apparently sailed hunters.
Dive into the water and find a cave, it is not deep from the surface.
Get ready to meet the drowner! After going deep into the cave, you will still find a pearl fisherman, but they are not engaged in a plausible business – looting corpses.
Promise to keep their dirty secret a secret in exchange for information about the location of the elven ruins.
Complete the meeting with a small battle with a group of drowner.
Elven ruins
After getting all the necessary information, go to Yennefer for help with finding the ruins.
Also, when meeting Cirilla, the little witch will tell about a certain secret of Avallac'h, which must be hidden in his secret lair. Here you can start a new quest "Child of the Elder Blood", and the decisions made during its passage will affect the ending of the entire main storyline. But we will talk about this separately.
Help in the search for the Sunstone will be provided by Philippa, and the company is not the most pleasant, but the good to get to the ruins will be you separately.
Take a boat to the marked area on the map, and a sorceress will be waiting for you at the entrance.
Philippa will dispel the illusion at the entrance (also here you can find a place of Power) and guide you to the room with mirrors. In addition, she will share with you her motives and secret desires.
Along the way, prepare to meet with drowner, sirens, arachas and spirits, and also have the potion "Cat" at hand, as the cave will be dark.
To properly configure the mirror system, just turn them one step and the beam itself will indicate the location of the "Sunstone".
Complete the search with a small dialogue with the sorceress and go to look for a way out.
To do this, you will need:
- In the first room to enter the passage in the North-Western part
- In the next room go to the Northern passage
- Next, the Eastern passage
- You go to the statue and on the right side you can return to the white light.
That's it, use the boat or use quick movement.