Wandering in the Dark - Witcher 3 | Walkthrough | xGamers
Suggested Level: 6
Reward: 350 ОО
At the beginning of the development of the main plot of the game "The Witcher 3 wild Hunt" we are immediately thrown into an active search for Ciri, to whom Geralt has the warmest paternal feelings.
Of course, each player and himself imbued with love for the "Swallow" and for each quest, which brings us closer to determining the location of Ciri is extremely important for both Geralt and the players.
Quest "Wandering in the Dark" opens the veil of mystery and introduces us to a minor character, who will most directly participate in the further development of the plot.
Before the immediate passage of the quest we will focus on a few theses from the entries in the diary:
«According to Keira, an elven mage had been tracking this particular swallow as well. Had he found her? Did he know more about her fate? Geralt knew he had to find out, and Keira, well, she had unfinished business of her own with the mage…
«The Wild Hunt had reached the spot before them - and they, too, were searching for Ciri…
«The road through the underground was not an easy one to travel. The mage had set a great many traps that Ciri could easily evade but which would trip up any who chased after her»
The beginning of passage quest begins have entry in cave, where Geralt together with Keira Metz intend meet some mysterious an elf.
We go down and watch a small cut-scene with the warriors of the Wild Hunt under the guidance of the Navigator, who are doing the same as Geralt and Keira-looking for a magician.
Follow the sorceress and pass into the open portal, but as you know, they do not always act as necessary and "sweet couple" loses sight of each other.
Divided with the sorceress, Geralt meets three level 4 Drowners, so you should prepare (if possible), placing the appropriate elixir in a free cell.
IMPORTANT! Deciding to deviate from the main course of the following (here and further on the quest) be prepared to meet with the Fogler and Gargoyle!
Swimming through the cave, Geralt activates the Witcher's instinct and focusing on the guides and red circles finds Keira, who was in an unpleasant situation – she was surrounded by a flock of rats.
The Witcher rescues a beautiful sorceress (Yes, do not be offended by him Yennefer and Triss), including using the capabilities of the sign of Igni.
After a small emotional dialogue with Keira, where Geralt skillfully manipulates the sorceress's desire to learn more information, the Witcher moves on and sees the projection of the magician who will address Ciri.
From what he said, Geralt understands that for further advancement, attention should be paid to the sign in the form of a "Swallow".
Geralt and Keira go down, where they are already waiting for a few ghosts-you should prepare the elixir and lubricate them with a silver sword, in addition, in the future you will meet ghosts.
Move along the signs and in the direction indicated by the projection of the magician-focusing also on the sign of Kelpie, (previously have to swim again, jumping down) Geralt and Keira open the portal.
Having passed the portal, the Witcher meet an unfriendly Golem, which is easy enough to defeat, using the sign of Quen (the combination with Igni will not be superfluous) and quick attacks, since the Golem is quite clumsy. With the defeated monster be sure to collect trophies.
Follow the signs further and activate the portal, which will allow you to be on the side where at the beginning of Geralt and Keira saw the warriors of the Wild Hunt.
Short-term pursuit of Wild Hunting will give the result-the Witcher and the sorceress will notice the Navigator, and in an attempt to delay the pursuers will open several portals, the destruction of which should be treated with maximum care.
The warrior of the Wild Hunt will cause a White Cold, taking away the health of the Witcher. Here to the aid will come Keira, surrounding them with a barrier/dome, within which the cold is not terrible.
At the approach to every portal of them will be the hounds of the 4th level. They must be restrained, not letting the sorceress, until Keira is ready to close the portal.
Keira will spend a lot of effort and a dialogue will begin, where Geralt can improve his relationship with the sorceress by choosing the second option.
At the end of the dialogue, follow the indicated course, where one of the warriors of the Wild Hunt – Nithral is already waiting.
Stay away and prepare your gear. Choose a wait-and-see battle strategy, and using evasion, wait for Nithral 's attack and go behind His back. Each "entry" will be able to apply a few quick strokes, and combining them with the sign of Igni, send the boss into oblivion.
IMPORTANT! Upon reaching a certain threshold of health Nithral will close the shield and restore health, while calling for help hounds. This will continue three times.
After victory (not forget muster trophies) climb on the upper hand in library, where and will await Geralt and Keira the right them specific findings.
Also, Keira Metz will give Geralt the Eye of Nehaleni, able to remove illusions, which is very useful in the future passage of the game "The Witcher 3: Wild Hunt".
P/S Keira in addition will offer to help her in search of a magical lamp, do not deny her, as the quest will begin here.