The Witcher 3: the Best Swords - Characteristics and Ingredients
Find out what are the best swords in the game the Withcer 3. Best swords of Griffin Schools, School of the Cat, School of the Wolf, School of the Bear - theyr Characteristics and Ingredients. In this Post Full List Swords
In this article (0 sections)
Surely, no one will argue with the statement that the game universe "The Witcher" - is not only one of the best in terms of the storyline and the created world (as well as the fan segment and attitude to gamers), but is also one of the best games of our time in terms of attention to detail and a variety of weapons and ammunition.
Each player, combining different types of weapons and armor, can choose for themselves the style of play (control Geralt), which will fully correspond to his skills in combat.
For some, the priority is fast attacks, for someone the main advantage in combat is a combination of fast and medium attacks diluted with Signs, and for someone the best style in combat is strong attacks.
In the game "The Witcher 3" for all of the players there is something to offer. In the last article we have already touched on the issue of finding armor Witcher schools, but no less attention should be paid to the competent selection of the sword for Geralt.
And that's what we're going to do today.
The Best Swords
But first it is worth noting that it is extremely difficult to uniquely answer the question - "What are the best swords in the game the Witcher 3".
The whole complexity of the issue is that personal preference in choosing a fighting style plays a huge role in the evaluation judgments.
Most swords in the game (and steel, and silver) (and there are more than 200 pieces) in addition to the indicator in the form of actual damage and have many additional characteristics.
Therefore, in order to determine the answer to the question indicated in this article, it is necessary to consider what they are-let's stop at Swords for Witcher Schools:
|
Swords Witcher Schools |
|
|
Appearance / Name |
Characteristics / Ingredients |
|
Griffin Schools |
|
|
Steel |
|
|
Steel sword Level Req. 11 |
- Damage 87-107 +5% Sign intensity +5% Bonus experience from humans and nonhumans
Leather scraps × 1; Steel ingot × 2; Monster brain × 1; Monster eye × 1.
Rune Slots – 1 |
|
Steel sword - enhanced Level Req. 18 |
- Damage 138-168
+10% Sign intensity +5% Bonus experience from humans and nonhumans
Griffin steel sword × 1; Leather scraps × 1; Dark steel ingot × 2; Powdered monster tissue × 1; Griffin school steel sword х 1.
Rune Slots – 2 |
|
Steel sword - superior Level Req. 26 |
- Damage 227-277
+15% Sign intensity +25% Critical hit damage bonus +5% Bonus experience from humans and nonhumans
Griffin steel sword – enhanced × 1 Leather scraps ×1 Dark steel ingot × 3 Monster blood ×1 Monster feather × 1
Rune Slots – 3 |
|
Steel sword - mastercrafted Level Req. 34 |
- Damage 253-309
+20% Sign intensity +15% Critical hit damage bonus +5% Critical strike chance +5% Bonus experience from humans and nonhumans
Griffin Steel sword - superior х 1 Leather scraps х 2 Dimeritium ingot х 2 Monster egg х 1 Siren vocal cords х 1
Rune Slots – 3 |
|
Grandmaster steel sword Level Req. 40 |
- Damage 551-673
+21% Sign intensity +25% Critical hit damage bonus +5% Critical hit chance +10% Chance to dismember +5% Bonus experience from humans and nonhumans
Griffin steel sword – mastercrafted × 1 Leather scraps × 2 Enriched dimeritium ingot × 2 Monster heart × 1 Monster essence × 1
Rune Slots – 3 |
|
Silver |
|
|
Silver sword Level Req. 11 |
Damage 162-198
+5% Sign intensity +20% Bonus experience from monsters
Leather scraps × 1 Silver ingot × 3 Fifth essence × 1 Monster brain × 1
Rune Slots – 1 |
|
Silver sword - enhanced Level Req. 18 |
Damage 225-275
+10% Sign intensity +20% Bonus experience from monsters
Griffin silver sword × 1 Leather straps × 2 Meteorite silver ingot × 2 Monster egg × 1 Monster tongue × 1
Rune Slots – 2 |
|
Silver sword - superior Level Req. 26 |
Damage 297-363
+15% Sign intensity +25% Critical hit damage bonus +10% Chance to dismember +20% Bonus experience from monsters
Griffin silver sword – enhanced × 1 Leather scraps × 2 Dimeritium ingot × 1 Monster blood × 1 Powdered monster tissue × 1
Rune Slots – 3 |
|
Silver sword – mastercrafted Level Req. 34 |
Damage 369-451
+20% Sign intensity +25% Critical hit damage bonus +5% Critical hit chance +10% Chance to dismember +20% Bonus experience from monsters
Griffin silver sword – superior × 1 Leather scraps × 2 Dimeritium ingot × 2 Monster feather × 1 Monster heart × 1
Rune Slots – 3 |
|
Grandmaster silver sword Level Req. 40 |
742-906 Damage
+21% Sign intensity +25% Critical hit damage bonus +5% Critical hit chance +10% Chance to dismember +20% Bonus experience from monsters
Griffin silver sword – mastercrafted × 1 Leather scraps × 2 Enriched dimeritium ingot × 2 Monster heart × 1 Monster essence × 1
Rune Slots – 3 |
|
School of the Cat |
|
|
Steel |
|
|
Steel sword Level Req. 17 |
Damage 138-168
+5% Chance to cause bleeding +5% Bonus experience from humans and nonhumans
Leather straps × 1 Iron ingot × 4 Ruby dust × 1 Monster saliva × 1
Rune Slots – 1 |
|
Steel sword enhanced Level Req. 23 |
Damage 174-212
+10% Chance to cause bleeding +5% Bonus experience from humans and nonhumans
Feline steel sword × 1 Leather straps × 2 Dark steel ingot × 2 Ruby dust × 1 Monster claw × 1
Rune Slots – 2 |
|
Steel sword superior Level Req. 29 |
Damage 217-265 +5% Critical hit chance +10% Chance to cause bleeding +5% Bonus experience from humans and nonhumans
Feline steel sword – enhanced × 1 Leather scraps × 1 Dark steel ingot × 3 Ruby × 1 Monster tooth × 1
Rune Slots – 3 |
|
Steel sword mastercrafted Level Req. 34 |
Damage 253-309
+5% Critical hit chance +15% Chance to cause bleeding +5% Bonus experience from humans and nonhumans
Steel sword superior х 1; Leather scraps × 1 Dimeritium ingot × 2 Flawless ruby х 1 Monster bone х 1
Rune Slots – 3 |
|
Grandmaster Steel sword Level Req. 40 |
551-673 Damage
+15% Aard Sign intensity +10% Critical hit chance +15% Chance to cause bleeding +10% Chance to dismember +5% Bonus experience from humans and nonhumans
Feline steel sword – mastercrafted × 1 Leather scraps × 2 Enriched dimeritium ingot × 2 Sapphire × 1 Monster blood × 1
Rune Slots – 3 |
|
Silver |
|
|
Silver sword Level Req. 17 |
Damage 216-264
+12% Aard Sign intensity +5% Chance to cause bleeding +20% bonus experience from monsters
Leather straps × 2 Silver ingot × 2 Ruby dust × 1 Monster eye × 1
Rune Slots – 1 |
|
Silver sword enhanced Level Req. 23 |
Damage 270-330
+14% Aard Sign intensity +10% Chance to cause bleeding +20% bonus experience from monsters
Feline silver sword × 1 Leather scraps × 1 Meteorite silver ingot × 2 Ruby dust × 1 Monster hair × 1
Rune Slots – 2 |
|
Silver sword superior Level Req. 29 |
Damage 324-396
+14% Aard Sign intensity +5% Critical hit chance +10% Chance to cause bleeding +5% Chance to dismember +20% bonus experience from monsters
Feline silver sword – enhanced × 1 Leather scraps × 1 Dimeritium ingot × 1 Ruby × 1 Monster heart × 1
Rune Slots – 3 |
|
Grandmaster Silver sword Level Req. 40 |
Damage 742-906
+15% Aard Sign intensity +10% Critical hit chance +15% Chance to cause bleeding +10% Chance to dismember +20% Bonus experience from monsters
Feline silver sword – mastercrafted × 1 Leather scraps × 2 Enriched dimeritium ingot × 2 Sapphire × 1 Monster tooth × 1
Rune Slots – 3 |
|
School of the Wolf |
|
|
Steel |
|
|
Steel sword Level Req. 14 |
Damage — 140-172
+5% Sign intensity +5% Adrenaline Point gain +5% Chance to cause bleeding +5% Bonus experience from humans and nonhumans
Leather scraps × 1 Steel ingot × 2 Monster brain × 1 Monster eye × 1
Rune Slots – 1 |
|
Steel sword enhanced Level Req. 21 |
Damage — 191-233
+6% Sign intensity +6% Adrenaline Point gain +6% Chance to cause bleeding +5% Bonus experience from humans and nonhumans
Wolven steel sword × 1 Leather scraps × 1 Dark steel ingot × 2 Powdered monster tissue × 1 Monster claw × 1
Rune Slots – 2 |
|
Steel sword superior Level Req. 29 |
Damage — 248-304
+7% Sign intensity +7% Adrenaline Point gain +5% Critical hit chance +7% Chance to cause bleeding +5% Bonus experience from humans and nonhumans
Wolven steel sword – enhanced × 1 Leather scraps × 1 Dark steel ingot × 3 Monster blood × 1 Monster feather × 1
Rune Slots – 3
|
|
Steel sword mastercrafted Level Req. 34 |
Damage — 284-348
+10% Sign intensity +10% Adrenaline Point gain +10% Critical hit chance +10% Chance to cause bleeding +5% Bonus experience from humans and nonhumans
Wolven steel sword – superior × 1 Leather scraps × 2 Dimeritium ingot × 2 Monster egg × 1 Siren vocal cords × 1
Rune Slots – 3 |
|
Steel sword Grandmaster Level Req. 40 |
- 551-673 Damage
+11% Sign intensity +11% Adrenaline Point gain +11% Critical hit chance +11% Chance to cause bleeding +5% Bonus experience from humans and nonhumans
Leather scraps × 2 Enriched dimeritium ingot × 2 Ruby × 1 Monster essence × 1
Rune Slots – 3 |
|
Silver |
|
|
Silver sword Level Req. 14 |
Damage — 229-279
+5% Sign intensity +5% Adrenaline Point gain +5% Chance to cause bleeding +20% Bonus experience from monsters
Leather scraps × 1 Silver ingot × 3 Fifth essence × 1 Monster brain × 1
Rune Slots – 1 |
|
Silver sword enhanced Level Req. 21 |
Damage — 292-356
+6% Sign intensity +6% Adrenaline Point gain +6% Chance to cause bleeding +20% Bonus experience from monsters
Wolven silver sword × 1 Leather straps × 2 Meteorite silver ingot × 2 Monster egg × 1 Monster tongue × 1
Rune Slots – 2 |
|
Silver sword superior Level Req. 29 |
Damage — 364-444
+7% Sign intensity +7% Adrenaline Point gain +5% Critical hit chance +7% Chance to cause bleeding +20% Bonus experience from monsters
Wolven silver sword – enhanced × 1 Leather scraps × 2 Dimeritium ingot × 1 Monster blood × 1 Powdered monster tissue × 1
Rune Slots – 3 |
|
Silver sword mastercrafted Level Req. 34 |
Damage — 409-499
+10% Sign intensity +10% Adrenaline Point gain +10% Critical hit chance +10% Chance to cause bleeding +20% Bonus experience from monsters
Wolven silver sword – superior × 1 Leather scraps × 2 Dimeritium ingot × 2 Monster feather × 1 Monster heart × 1
Rune Slots – 3 |
|
Silver sword Grandmaster Level Req. 40 |
Damage 742-906
+11% Sign intensity +11% Adrenaline Point gain +11% Critical hit chance +11% Chance to cause bleeding +20% Bonus experience from monsters
Leather scraps × 2 Enriched dimeritium ingot × 2 Ruby × 1 Powdered monster tissue × 1
Rune Slots – 3 |
|
School of the Bear |
|
|
Steel |
|
|
Steel sword Level Req. 20 |
Damage 145-177
+5% Adrenaline Point gain +5% Bonus experience from humans and nonhumans
Leather straps × 2 Steel ingot × 2 Monster essence × 1 Monster tongue × 1
Rune Slots – 1 |
|
Steel sword enhanced Level Req. 25 |
Damage 188-230
+10% Adrenaline Point gain +25% Critical hit damage bonus +5% Bonus experience from humans and nonhumans
Ursine steel sword × 1 Leather scraps × 2 Dark steel ingot × 2 Monster hair × 1 Monster bone × 1
Rune Slots – 2 |
|
Steel sword superior Level Req. 30 |
Damage 224-274
+15% Adrenaline Point gain +50% Critical hit damage bonus +5% Bonus experience from humans and nonhumans
Ursine steel sword – enhanced × 1 Leather scraps × 1 Dimeritium ingot × 1 Monster blood × 1 Monster claw × 1
Rune Slots – 3
|
|
Steel sword mastercrafted Level Req. 35 |
Damage 254-310
+20% Adrenaline Point gain +75% Critical hit damage bonus +5% Bonus experience from humans and nonhumans
Steel sword superior x 1 Leather scraps × 1 Dimeritium ingot × 1 Monster blood × 1 Monster claw × 1
Rune Slots – 3
|
|
Steel sword Grandmaster Level Req. 40 |
Damage 551-673
+21% Adrenaline Point gain +75% Critical hit damage bonus +5% Critical hit chance +14% Chance to dismember +5% Bonus experience from humans and nonhumans
Ursine steel sword – mastercrafted × 1 Leather scraps × 2 Enriched dimeritium ingot × 2 Monster blood × 1 Monster brain × 1
Rune Slots – 3
|
|
Silver |
|
|
Silver sword Level Req. 20 |
Damage 243-297
+5% Adrenaline Point gain +5% Critical hit chance +10% Chance to dismember +20% Bonus experience from monsters
Leather straps × 1 Silver ingot × 3 Monster brain × 1 Powdered monster tissue × 1
Rune Slots – 1
|
|
Improved Silver sword Level Req. 26 |
Damage 288-352
+10% Adrenaline Point gain +25% Critical hit damage bonus +5% Critical hit chance +12% Chance to dismember +20% Bonus experience from monsters
Ursine silver sword × 1 Leather scraps × 2 Meteorite silver ingot × 2 Nigredo × 1 Monster saliva × 1
Rune Slots - 2
|
|
Silver sword superior Level Req. 30 |
Damage 333-407
+15% Adrenaline Point gain +50% Critical hit damage bonus +5% Critical hit chance +13% Chance to dismember +20% Bonus experience from monsters
Ursine silver sword – enhanced × 1 Leather scraps × 2 Dimeritium ingot × 1 Albedo × 1 Monster hair × 1
Rune Slots – 3 |
|
Silver sword mastercrafted Level Req. 34 |
Damage 373-457
+20% Adrenaline Point gain +75% Critical hit damage bonus +5% Critical hit chance +14% Chance to dismember +20% Bonus experience from monsters
Ursine silver sword – superior × 1 Leather scraps × 2 Dimeritium ingot × 2 Rebis × 1 Monster essence × 1
Rune Slots – 3 |
|
Silver sword Level Req. 40 |
Damage 742-906
+21% Adrenaline Point gain +75% Critical hit damage bonus +5% Critical hit chance +14% Chance to dismember +20% Bonus experience from monsters
Ursine silver sword – mastercrafted × 1 Leather scraps × 2 Enriched dimeritium ingot × 2 Monster saliva × 1 Monster tongue × 1
Rune Slots – 3 |
Precisely these swords, many "Geralt" consider best in game "The Witcher 3", that adjusted for full collection kit witcher schools achieve maximum effect from arm.
But, there are and other swords, in including and from other schools, namely:
|
Viper venomous steel sword Level Req. 39 |
Damage 328-400
+25% Aard Sign intensity +75% Critical hit damage bonus +10% Critical hit chance +15% Chance to poison +5% Bonus experience from humans and nonhumans
Leather scraps × 2 Dark steel ingot × 2 Monster brain × 1 Emerald dust × 2
Rune Slots – 3 |
|
Snake School Poisoned Silver Sword Level Req. 39 |
Damage — 463-565
+25% Aard Sign intensity +75% Critical hit damage bonus +10% Critical hit chance +15% Chance to poison +20% Bonus experience from monsters
Leather scraps × 2 Dimeritium ingot × 2 Monster brain × 1 Sapphire dust × 1 Emerald dust × 2
Rune Slots – 3 |
|
Manticore School Steel Sword Level Req. 40 |
Damage — 335-409
+250 Armor piercing +50% Critical hit damage bonus +5% Critical hit chance +10% Chance to cause bleeding +5% Bonus experience from humans and nonhumans
Leather scraps × 2 Dimeritium ingot × 2 Ruby × 1 Monster brain × 1
Rune Slots – 3 |
|
Manticore silver sword Level Req. 40 |
Damage — 472-576
+250 Armor piercing +50% Critical hit damage bonus +5% Critical hit chance +10% Chance to cause bleeding +5% Bonus experience from monsters
Leather scraps × 2 Dimeritium ingot × 2 Ruby × 1 Monster brain × 1
Rune Slots – 3 |
|
Hen Gaidth steel sword |
Damage 361-441
+150 Armor piercing +75% Critical hit damage bonus +15% Critical hit chance +15% Chance to cause bleeding +15% Chance to stun
Rune Slots – 3 |
|
Tesham Mutna steel sword |
Damage 320-392 +150 Armor piercing +75% Critical hit damage bonus +15% Critical hit chance +15% Chance to cause bleeding +15% Chance to stun
Rune Slots – 3 |
|
Vitis Level Req. 40 |
Damage 361-441
+20% Aard Sign intensity +20% Igni Sign intensity +20% Quen Sign intensity +20% Yrden Sign intensity +20% Axii Sign intensity
Rune Slots – 3 |
|
Iris (sword) Level Req. 40 |
Damage 327-399
Weapon charges with energy during combat. When it's color changes to red, a strong attack will release this energy in an extra powerful strike, at the cost of part of the attacker's Vitality. Rune Slots – 3 |
|
Toussaint knight's steel sword Level Req. 40 |
Damage 385-471
+300 Armor piercing +30% Quen sign intensity +100% Critical hit damage bonus +20% Critical hit chance +15% Chance to cause burning
Rune Slots – 3 |
|
Belhaven blade Level Req. 40 |
Damage 364-444
+30% Aard Sign intensity +100% Critical hit damage bonus +15% Critical hit chance +15% Chance to poison +5% Bonus experience from humans and nonhumans
Rune Slots – 3 |
|
Aerondight |
Damage 504-616 Each blow generates charges which increase sword damage by 10%. Charges are lost over time or when receiving damage. A fully-charged sword always deals critical hit damage. Killing a foe with a fully loaded sword will expend its charge to permanently increase the weapon's damage. Damage is increased by: 0 (to a maximum of 10 - increasing along with your character level). |
|
Cantata |
Damage 576-704
+150 Armor piercing +75% Critical hit damage bonus +15% Critical hit chance +15% Chance to cause bleeding +15% Chance to stun |
|
Gesheft |
Damage 504-616
+20% Aard Sign intensity +20% Igni Sign intensity +20% Quen Sign intensity +20% Yrden Sign intensity +20% Axii Sign intensity
Rune Slots – 3 |
Conclusion
Asalready mentioned, the game "The Witcher 3" more than 200 swords and other weapons, some of which can be obtained only by collecting, and some will be available only when using cheat codes.
The question of choosing the best sword is largely individualized, since each player has its own criteria.
But swords, the above is certainly worth paying attention to.
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